Blog Posts

My Breakfast: A Recipe and a Ritual

Wednesday, November 28, 2018

Estimated Reading Time: 2 minutes

I like cooking. I’m not necessarily good at it, but it’s fun to experiment and try new variations. This is a breakfast I prepare almost every morning. Each time I make it, I change something about it or try and focus on a specific technique. It’s like a cooking kata. The repetition of most of it means that I’m not devoting brain time to anything other than the particular focus of the morning.

Playing Characters You Hate

Friday, October 26, 2018

Estimated Reading Time: 1 minutes

When you play a role-playing game, you adopt the persona of someone other than you. In American RPGs, this often just means that you’re running a fictional version of yourself with a different race and a lot of swords, spells, or guns. But what if the character you play is intentionally your anathema? For example, what if you personally believe wholeheartedly in giving others second chances, but your character believes that if someone fails, they are irredeemably flawed?

Project Status, August 2018

Thursday, August 9, 2018

Estimated Reading Time: 2 minutes

Previously, I was spending most of my attention on the Uncharted Worlds projects that I’ve been working on. The random character generator and the “Character Creator” in particular were focuses. I was also spending time thinking about the next two projects in that vein, especially the star system generator. However, that’s changed. With my renewed interest in Silver Gryphon Games and its wellbeing as a company, I’ve shifted my focus almost entirely from coding projects for other peoples’ games to writing and business projects for my own company.

My Politics, 2018 Edition

Thursday, July 26, 2018

Estimated Reading Time: 5 minutes

I’ve been looking at what’s coming up on the ballot for this midterm election. I decided it might be interesting to blog about where I’m at right now with my political views, since they’re always in flux. Before I get to my positions, indulge me in a few considerations. First, I have been called a liberal, a conservative, a progressive, a fascist, and a socialist. None of these is true, but all of them have a grain of truth.

Heraldry Generation Pt. 3: Animal Charges and Windows Builds

Saturday, May 5, 2018

Estimated Reading Time: 2 minutes

Since the last entry, I’ve made several changes to both the program logic and its features. The main change to the logic is in how charges are rendered. Instead of all of the SVG rendering code being in one file, now the more complex charges each have their own file. This was necessary, since the lines of text required for each complex charge (e.g., animals) is enormous. SVG files lay out pathways as a series of points, and with the large number of points involved in these shapes, the line count gets huge.

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