Sunday, February 10, 2013
Estimated Reading Time: 2 minutes
After a full year of not playing, yesterday I jumped back into World of Warcraft. I’d heard enough good things about the latest changes that I decided to give it another shot. It remains to be seen whether that’ll last or not. Something that did make me pause, though, is the obvious reminder that WoW is based on a gear grind. As soon as my character, a worgen warlock named Exsecratus, made it to the new continent, I almost immediately replaced my raid epic gear from the Cataclysm days with greens.
Sunday, January 13, 2013
Estimated Reading Time: 5 minutes
One of the systems near and dear to my heart in MMORPGs is crafting. I love being able to make things from materials that I’ve collected myself, and in so doing improve my own capabilities without having to rely on an external source (e.g., loot, or vendors). Very few tabletop RPGs have ever attempted to include a crafting system, and those that have (Dungeons & Dragons, I’m looking at you) focus primarily on high-cost, high-powered magical items.
Saturday, January 5, 2013
Estimated Reading Time: 4 minutes
I’m joining the vast numbers of bloggers who are publicly declaring their goals for the new year right now. Scott Dinsmore of Live Your Legend fame has challenged people to, well, Live Your Legend in 2013, and offers a Goal Setting & Action Workbook to help achieve that. I took four hours this morning to fill it out and plan my goals for the year, and this blog post summarizes the results of that.
Monday, December 17, 2012
Estimated Reading Time: 6 minutes
The Repopulation may be the science fiction sandbox MMORPG that we’ve all been waiting for. That’s a very grandiose statement to make, I know. Hear me out, though, and you’ll see why this may just be Star Wars: Galaxies 2. First, a little background on the team behind this upcoming MMORPG. The company Above and Beyond Technologies is headed up by Joshua Halls and J.C. Smith. Joshua Halls seems to be a relative newcomer to professional game development, but J.
Sunday, December 9, 2012
Estimated Reading Time: 8 minutes
Crafting in MMORPGs is a troublesome, complex issue. The ability for players to create things with which to equip, clothe, and house themselves is difficult for developers to implement, and many companies have tried a variety of ways to try and address this feature. My first real experience with crafting in MMORPGs was in Star Wars: Galaxies, and that has colored my view on crafting ever since. This is not to say that SWG had a perfect system, but it came closest out of all the MMOs I’ve played.