Blog Posts for 2013

Blog Posts

2013 Year in Review

Posted: Sunday, December 29, 2013

Estimated Reading Time: 4 minutes

A great deal happened in 2013 for me and my family. Sadly, though, I missed the mark on all six of my goals for the year. Despite that, I think 2013 can be counted a success in general. My Goals for 2013 My first goal for 2013 was to release a computer game. For a variety of reasons, this never came close to completion. I overestimated my free time and, to be honest, my motivation.

My Dimension in Rift

Posted: Wednesday, November 27, 2013

Estimated Reading Time: 1 minutes

I started playing Rift again, after trying out Everquest 2 and Guild Wars 2 also. Until Everquest Next Landmark comes out, Rift may be my fantasy MMO of choice. We’ll see.

My wishlist for a Star Wars Galaxies 2

Posted: Sunday, October 20, 2013

Estimated Reading Time: 5 minutes

Star Wars Galaxies 2 will most likely never happen, owing to the fact that SOE has publicly stated that it will never work on an MMO based on an external IP again. Whether that’s true or not, if somehow this project were to be conceived, here are the changes from the original that I’d personally want to see in a sequel. Modern Graphics Engine This is the most obvious one. My personal choice for SWG2’s engine would be Unreal Engine 4, owing to its extremely impressive technology.

EverQuest Next Revealed

Posted: Saturday, August 3, 2013

Estimated Reading Time: 5 minutes

I’m writing this just a couple minutes after watching the EverQuest Next reveal video on Twitch. I couldn’t watch it live yesterday, but it was totally worth the wait. For an hour and a half, I was on the edge of my chair. The introduction was a beautiful piece of sand performance art, which I otherwise won’t talk about. The rest of the video was an introduction into what will probably be the single most revolutionary MMORPG to come out since 2003.

Reawakening the Starborn

Posted: Saturday, July 27, 2013

Estimated Reading Time: 1 minutes

About a year and a half ago, I started a project to create a sci-fantasy sandbox MMORPG. It was called Starborn: Universe. I went through the trouble of getting a HeroEngine/HeroCloud environment and began learning the toolset. Design documents popped up in my Documents folder and on the dev blog I started for the project. Then, I got busy with other things, and Starborn: Universe went dark. Until now. I’m dusting off the design documents, but Starborn: Universe is as much of an experiment as it is a game.