Once, in a forest beyond time…

June 11, 2011

This mighty forest spreads for miles upon miles. Many hundreds of different kinds of trees grow here, from the pines of the west to the oaks of the deep forest. Though the furthest edges are occasionally visited by men, the vast majority remains unseen by human eyes. This is an ancient forest, one that has stood for countless millennia. The first ages of the world when gods walked the earth and men were but a whisper in the minds of their creators saw this forest come to being from a single tree. That tree, the Eversource, still stands in the heart of the forest. Its trunk is so wide that fifty men could not encircle it. It is so tall that its canopy dwarfs even the mighty ironoaks, whose branches reach a hundred heights of man into the air. No disease or infestation has ever dared to take hold in the Eversource, and through its power the trees around it have flourished and spread.

The forest holds many wonders, and many horrors. There are beasts within that would shake the bravest hearts. Even the trees in some places have grown wild and angry, and do harm to any animal large enough to make its notice. The rains that come frequently nourish the beasts as well as the trees, and there are things in the deepest parts of the wood that have grown to sizes equal to the titanic ironoaks.

What follows here are some inspirations your games can take from such a forest as this one. I present a handful of creatures, new materials, and adventure ideas to make your Saturday a little more entertaining. The creatures are presented using the Labyrinth Lord format.

Creatures

Fearwillow

StatValue
No.1 (1d2)
AlignChaotic
MoveN/A
AC6
HD6
Att3 (branches)
Dmg1d8/1d8/1d8
SaveF3
Morale8
HoardNone
XP320

These trees occur when the seed of a willow tree takes its sustenance and incubation from the corpse of a demon. They are the same size and shape as a regular willow tree, but their trunks, branches, and leaves are all white. Red spots run the length of the trunk. Whenever a living thing passes within a few yards of a fearwillow, the tree’s branches will shake and shiver as if in anticipation. If a living thing passes under the willow, then the wispy tree’s branches will caress it gently. Every touch of a fearwillow causes a sense of growing dread. If something spends too long in the grasp of the tree, the fearwillow will suddenly seize it and draw it towards the trunk, where an unholy maw will open. Unless the creature breaks free, the abomination will devour it whole, feeding on the terror it has been cultivating. It takes two full days for a fearwillow to consume its prey. When finished, the entire body will have been incorporated into the tree, and it will grow in size in proportion to the terror of the victim.

The bark of a fearwillow can be dried, ground up, and steeped to make a tea. This tea grants the ability to sense fear and feed on it, letting the imbiber recover 1 HP per round spent in the immediate vicinity of something that is afraid. This ability lasts for one month for every pot of fearwillow tea consumed.

Hunter Beetle

StatValue
No.1d4 (1d4)
AlignNeutral
Move120’ (40’)
AC3
HD4
Att1
Dmg1d6
SaveF2
Morale7
HoardNone
XP80

These insects grow to be a hand’s length in size at adulthood and live in dark parts of the wood that have little light beneath the canopy. It has three horns coming from its head and is a ghostly grey in color. When it flies, its wings create a buzzing tone that sounds like the hum of a gargantuan tuning fork. Its preferred method of attack is to eject a stream of foul-smelling liquid onto its prey. This bile has a paralyzing effect, causing total paralysis within 8 rounds. The hunter beetle is content to wait for its prey to stop moving before it advances and begins to feed. It will attack anything up to an elephant in size, as anything bigger than that is unaffected by the bile. Creatures the size of a squirrel or smaller are generally ignored.

A hunter beetle’s bile can be harvested from its body after it dies and retains its potency for a full year. Only an ounce is necessary to paralyze a man. The paralysis wears off after an hour.

Adventure Ideas

Long-dead civilizations are not the only source of treasure to be found in this world. Clever and knowledgeable adventurers can discover many things within the depths of an ancient forest. Here I present some single-line adventure ideas to get your mind working.