New RPG in the works!

June 28, 2011

Generally I post on Saturdays, but for this I thought I’d make an exception. Sunday I sat down in a coffee shop called Latté Da in Vermillion, SD and wrote another RPG system. Took me a couple hours, and it hasn’t been playtested or even simulated yet.

The premise is that each character has six attributes. Each Attribute is a die type, and any dice roll is comprised of three Attributes and (in the case of PCs and special NPCs) a Hero Die. The Hero Die functions like a normal die, unlike the Wild Die in Savage Worlds.

There are no levels, classes, or skill trees. While the system is fantasy-based, it could be used for any genre with very little tweaking. Borrowing from a certain RPG from Atarashi Games, players can throw out Challenges for each other when they think someone’s having too easy a time of it, just as the GM can. That includes NPCs.

The rules are about six pages long. You can download the prototype from here:

http://ge.tt/9wBgyU5

Thoughts? Comments? Concerns?